MEDIA BLACKOUT

A labyrinth-arena in which the player experiences the The War on Terror as a coordinated in-game psychological operation. Surrounded by artificial intelligence, embedded media noise and a sea of oil, players attempt to maintain psychic resistance while choosing to escape or challenge a military-entertainment-industrial landscape.

DATE: 2004-2006
MEDIUM: multimedia
CREDITS: Designed & Developed by Michael W. Wilson; Additional 3D Character Modeling - Andy 'SHaRD' Osborne. Production assistance provided by Rhizome.org
EXHIBITION HISTORY: 2006 Underfire, I-Space, University of Illinois, Chicago, IL; 2005 FILE Electronic Language International Festival, Sao Paolo, Brazil; 2005 Rhizome Commissions, New Museum of Contemporary Art, NY; 2005 Entermultimediale2, Prague, Czech Republic